Sunday 12 January 2014

Christmas Blog Update - December 2013



Wowza, its Christmas and nearly the end of 2013, and i'm half way through the first year of University. The past few months have defiantly been interesting and productive. Firstly the big move to a big city from a small rural island, was the first challenge I had to overcome, but after about a month I felt I was starting to settle in and get a routine going. This blog update is to prove that I am in fact still alive (just about) after a busy Christmas 'break' catching up and revising everything that we covered during the first semester of University, mostly Programming! I will hopefully resume blogging on a weekly basis until the end of this term when the workload once again reaches that tipping point.

SoulBound Update

Over the last month me and the team have been focusing on the design and how the mechanics will work, including our ambitious but vital Spirit World mechanic as this is what makes our game different, and without it the game becomes a generic Zelda style RPG. Basically the player will be able to access the parallel spirit world in two ways, either by dying or at specific points throughout the level, which would act as checkpoints (Kind of like DmC). When in the spirit world all of the enemy characters will turn into their spiritual versions of themselves, which could either be easier or harder to defeat than their physical selves. An example of this would be a typical fantasy troll, which are not that intelligent and somewhat weak minded, but they are very powerful and dangerous due to their size and power. In this example the player would be much better of facing this enemy in the spirit world. If the player dies instead of entering via checkpoint it will be more of a second chance of mechanic (Similar to Gears of War and Guild Wars 2) where you would have to defend your physical body from spirits in the spirit world, and then resurrect yourself by searching for a specific item in the spirit world. Once you die in the spirit world its game over and you restart from last save.

That's it for this week, finally here is a link to our website and the most recent logo for SoulBound

Voodoo Gaming - http://www.voodoo-gaming.net/projects/soulbound/


  

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