Monday 28 October 2013

Beginner Game Development Books






In the coming blog posts I will be recommending a few of my favourite game development beginner books that have really helped me so far, this will help you kickstart your knowledge of game development. The books listed below are the books I am planning to cover so far, but as my course progresses this list will grow. As I am interested in the programming side of game development, most of the books will be focused on this, but I will be including some general game development books.



  • Unity 3.x Game Development Essentials by Will Goldstone
    • Introduction to the popular game engine Unity, includes, programming, level design, GUI(Graphical User Interface)/HUD basics, Main menu and win screen and importing models and textures.
  • Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide by Rachel Cordone
    • Introduction to unreal script, and basics of UDK engine interface, good addition to learning C++, as covers the basics of Variables, Structures, Arrays and much more.
  • Beginning C++ Through Game Programming by Michael Dawson
    • Learn the basics of C++ through relevant game development instead of general programs, this makes it easier to understand where elements of C++ would be relevant in games. Make basic console application games, including text adventures.


Each development book will have an individual blog post about, what they include, how they helped me and how they could help you startup! 


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